With my new job, comes new responsibilities. I had the task with Game Department to organise a game jam at the SAE Institute Geneva. I had to select the theme and kickoff the event. You can see my interview in French here:
For the theme, I choose Mechanical Love for the combination of two interesting concepts. I really hate blank theme or too specific ones. In the list of very bad theme: NGJ15 with the theme “Obvious” and the Epic Game Jam Round #2 2015 with the theme “90% water, 10% evil and 5% skin”. People were happy about the theme and scattered around the school to work on their project.
With Julia Klement, we decided to take literally and to make a robot-dating game sort of like Tinder with robots. We took some characters from Splash, added other characters. Here is the cast:
March was an intense month for me. After we signed the contract with our new publisher Digital Smash for the upcoming release of our game, it was time for Kevin and I to pack our things and to go to the USA for the Game Developers Conference. At the same time, the Nintendo Switch was about to release March the 3rd and it was a really good occasion to get it for 50CHF cheaper than in Switzerland. Nintendo announced a conference at the GDC (I could not attend it, I had to many things to do) but here is a link:
But before the GDC, I went for the second time to the Indie Train Jam from Chicago to San Francisco! Last year, I could not sleep well in the train, so I was worried on how I could sleep well. Fortunately this time, I slept well enough. I also did music for a team, making it a relaxing jam. Here is a photo of the team:
If you are looking carefully, you should recognise Jeremy Spillmann from Switzerland. Yes, this year I was not the only Swiss in the train. With this team, we made the game Take Your Shot, a duel game with a twist for pacific players. Here are some more photos from the train:
Then I was on my way home, saving the Hyrule Kingdom.
For this year’s Global Game Jam, Kevin and I combined our forces with David Javet and Mathieu Pellet from Team Tchagata, and joined later on Saturday by Antoine Tuloup. We jammed with 78 other jammers in Yverdon-les-Bains’ castle:
Over 36,000 jammers in 702 sites across 95 countries have created over 7,000 games during this Global Game Jam week-end all around the world, with everyone starting at their own timezone. As soon as the theme went out at 6:00pm (theme: Waves), we decided to focus on a Puyo Puyo-like type of games, but with items instead of combos attacks. Here is a photo of the complete team:
The Genre of the game is defined as Waifu Puzzle Battle for Beach Domination, it can be considered as a more ecchi version of Puyo Puyo (generally more targeted towards kids normally). Here are some screenshots or the game: