ADDON 2017 – A replacement of the Stunfest pause

This week, I was at ADDON in Brittany, France, to meet my fellow French game developers. This year, the Stunfest hit pause, whch was pretty sad. The Stunfest is one of the only festivals were people were actually beating me at my own game. It is the meeting point of the best players in France and compared to Paris Games Week or Gamescom, it is not a money grabbing event, but a passionate one.

I had two presentations to make, one about my upcoming game Splash Blast Panic and the other one about the gameboy homebrew entry of the GBJam 5 we did back last year. So with a small Swiss french delegation, we went there to network. Here is Twitter story:

 

Kevin had a panel talking about his project Helvetii.

Finally, after some nice crepes and a final boss at the Libanese restaurant, we went back home.


And I am really looking forward to go to Stunfest next year, even if I don’t know with which games already.

You can find the link to my two presentations here:

http://eliasfarhan.ch/addon_spash

http://eliasfarhan.ch/addon_gb

I also discussed game jams and indie game development during the Indie Dev Lounge here:

https://www.twitch.tv/videos/148692478

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Can’t stop the jamming!

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I remember my post from last year. After one year and a half of exhausting jamming and master study, I was starting to get bored by game jams. But I did a game on GameBoy and suddenly I realized something important. Game jams are not just about creating games. It is about living extraordinary experience (painful one too). Oh God I was happy when I compiled the last rom and uploaded it (with my shitty upload bandwidth, I was actually happy to create a 256kB gb rom instead of the usual 100mB .zip files that takes 20 min to upload home).

Jamming is easy for me now, so I try to go outside of my comfort zone on the game ideas. Welcome at Houdini’s for example made me try something new in terms of gameplay. As a beginner game developer, I was focused on creating game in a certain genre. Now, I have several prototypes that I want to continue as game project. For example, I want to have a Soup Raiders TRPG with crazy cartoon mechanics inspired by Disgaea, Fire Emblem and the like.

Jamming is about creating new ideas out of nowhere. I tend to want to create games in the genre I like, but game jams force me to try anything. If my colleagues want to try a specific idea, I bow to that and start to think how I will code it. With the Master in Game Design, I can also think to better way of implementing a mechanic, in a way, I became a gameplay programer.

This month of May was super busy at my job and I did not jam, but I don’t feel I missed something. I was always trying to make one game jam a month. It was my way of being creative. Now, I am also trying new engines (for example, I want to get my hand on Godot 3 as an alternative to Unity) and new platforms (GameBoy, Nintendo DS, Arduboy…).

So, in short, I can’t stop the jamming!

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