I was in Geneva the 26th and 27th of September to present Splash at Gaming Federation booth at Plaine des Jeunes, an associative event for young people. The thing is, I expected young people like 15-25 years old. In the end, we mostly had kids screaming and all.
Splash is a fun multi-player game, after you learn the basic mechanics and its “target audience” are mostly young people, used to Smash or typical party games demeanding some skills. Some kids had some difficulties, because of the inertia of the character, making hard to move it without the recoil of water. It was our first feed-back and I’m changing it for SuisseToy in three days.
From last version, we added a new item (the Water-Bomb Thrower) and a new stage (Duel of Scales). We made the dash effect looks awesome. So we wanted to test the basic gameplay to be ready for SuisseToy and Ludicious deadline.
I’m not saying that it was a bad week-end. Kids liked the game, but it was not what I was expecting. I was still overjoyed when kids said that the game was “Trop bien” (translation: “Too good”). Sometimes, when you’re working on your game, you’re forgetting why you are creating it. Today, I remembered why. For people to have fun.