Tokyo, the Mecca of okatus, gamers and game developers alike. We were surprised to be selected for the Tokyo Game Show 2016 with Splash Blast Panic and for me, it...
Alexis and I participated last week at the GBJam 5. The goal was to create a gameboy-like game, with several rules (taken from https://itch.io/jam/gbjam-5): The aim of GBJam is to...
It has been two very long weeks. Kevin and I were working hard to have the best Splash version for the tournament and for the Gamescom. For me, the work...
What a monster did I create. “Return to Castle Frankenstein” is an experimental game, switching narration and mix of horror. I had to put together completely different assets and the...
I have it, my master degree in Game Design. I got the best grades of the class (ex aequo with Philomena Schwab, one of the most successful game designer in...
After going to the US, I participated in several events to show Splash Blast Panic. I also spent a lot of time to finish my master thesis, that I will...
Game jams are mostly gameful events with playful outcomes. It means that game jams are regulated events that allow participants to create crazy games. But often, as we participate in...
From Monday 8 to Friday 12 February, I went to the Netherlands with some students from Bachelor and Master from ZHdK Game Design. The goal of this trip was to...
It is 18:32, as I come back for the first experiment shot of the Swiss Train Jam, an 8-hours game jam travelling thourgh the unknown parts of Switzerland. We were...